Archive for the 'Source Code' Category

Setting Up Popforge for Flex Newbies

Monday, October 6th, 2008

I have to admit that I have been shying away from Flex for a long time now. I think this has to do with a general hatred for making forms based applications. Now before people tell me Flex isn’t just about forms based applications, I know, I know. Flex is actually pretty cool but in […]

Box2D Joints #2 – Revolute Joints

Monday, July 14th, 2008

Revolute Joints Revolute joints can be used to create rotating joints (aka motors) or joints with friction. Both types can have angular limits placed on them. Take a look at the TestRagdoll, TestCrankGearsPulley and TestTheoJansen for more examples of how to use this joint type. Creating Motors The motor features of a revolute joint provide […]

Box2D Joints #1 – Distance Joints

Friday, June 20th, 2008

Joints are one of the most interesting parts of Box2D. Over the next several weeks I will attempt to explain all of the Box2D joint types and possibly add a new one. Before You Start I have switched over to pixels as my primary unit for working with Box2D. This was done by changing the […]

Creating Complex Shapes in Box2D UPDATED

Monday, June 2nd, 2008

Creating complex shapes,aka compound shapes, in Box2d is accomplished by adding multiple shapes to a body. In exploring complex shapes I learned a bunch about defining objects in general. Again I couldn’t find any tutorials on this but I have been using the box2d manual. It helps but isn’t the best. Before we start When […]

Intro to Box2D in Flash, Visual Explination UPDATED

Tuesday, May 27th, 2008

Getting started with Box2D in Flash is harder then it should be. The demos are great and if you spend some time with them and the Box2D forums you can get up and running pretty quick. It’s a shame there isn’t more tutorials yet. I hope this intro will help get people started a bit […]