Archive for the 'ActionScript 3' Category

Mutli-point Graffiti Window Report – 100+”

Thursday, March 20th, 2008

Who knew people would spend over 10 hours painting on Richmond City Hall if given the chance. Below you can see a half scale test of the screen by graffiti artist Jeff Jerevan and the fill size window being used by Bill Ede. Graffiti Wall from Alex Beim on Vimeo. Graffiti Wall Final from Alex [...]

Distance in Wiiflash, Head Tracking Now Possible in Flash.

Sunday, March 16th, 2008

Inspired by Jonny Lee’s head tracking video, I decided to see what it would take to get it working in flash. 4 hours later I got a dirty implementation working with Wiiflash. I haven’t tested this for accuracy but it works well enough to mess about with. Tyler Egeto, one of my students in Digital [...]

Multi-touch window test

Saturday, January 26th, 2008

Here is a quick time-lapse video showing a large DI multi-touch window test. This screen is about 1m square. Drafting mylar is being used for the projection surface. DI Multi-touch Window Test from Brett Forsyth on Vimeo.

Flashduino!

Saturday, November 3rd, 2007

I have been working with Arduino lately. I must say it has made me really excited about technology again. There is something about creating physical devices that is more rewarding then always working on virtual projects. Having said that, ever since I started working with Arduino I have wanted to make interfaces for it with [...]

Swap this!

Thursday, September 13th, 2007

ActionScript 3 is a lovely step up from AS2 but relearning all your favorite techniques is a bit of a pain. Take for example swapDepths(). What a great little method. Sure it was working the crappy depth system of Flash 8 but it was easy. Let do this in AS3 then. Well for starts its [...]