Archive for the 'ActionScript 3' Category

Setting Up Popforge for Flex Newbies

Monday, October 6th, 2008

I have to admit that I have been shying away from Flex for a long time now. I think this has to do with a general hatred for making forms based applications. Now before people tell me Flex isn’t just about forms based applications, I know, I know. Flex is actually pretty cool but in [...]

Multi-touch Crop

Friday, September 26th, 2008

I have recently changed the final student project in my OOP class to a multi-touch app. One of the briefs I gave to students was to do a non-destructive crop on the multi-touch. Two students, Jae-Ho Yoo and Morgan Roddick made a short video of it in action and I thought I would share. Check [...]

KitchenSync, I Can Stop Using Tweener Now!

Friday, August 8th, 2008

I was alerted to KitchenSync, a AS3 tweening library by Mims Wright, on the Adobe blog feed a week or so ago. I was a bit skeptical at first of another tweening library for Flash but I have been searching for a true AS3 replacement to FUSE (I never started working with GOASAP but should [...]

Box2D Joints #2 – Revolute Joints

Monday, July 14th, 2008

Revolute Joints Revolute joints can be used to create rotating joints (aka motors) or joints with friction. Both types can have angular limits placed on them. Take a look at the TestRagdoll, TestCrankGearsPulley and TestTheoJansen for more examples of how to use this joint type. Creating Motors The motor features of a revolute joint provide [...]

Changes in Box2D 2.0.1

Sunday, June 29th, 2008

With the release of the 2.0.1 update of Box2D a couple of things have changed. Here are a couple of changes I have found. If you know of more post a comment. Creating Bodies Previously when creating bodies you had to specify if the body was static or dynamic, this is no longer the case. [...]