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	<title>Comments on: Changes in Box2D 2.0.1</title>
	<atom:link href="http://blog.thestem.ca/archives/99/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.thestem.ca/archives/99</link>
	<description>Brett Forsyth's professional work showcase, photos, and ramblings.</description>
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		<title>By: Brettf</title>
		<link>http://blog.thestem.ca/archives/99#comment-57164</link>
		<dc:creator>Brettf</dc:creator>
		<pubDate>Sat, 04 Apr 2009 20:14:34 +0000</pubDate>
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		<description>Not sure. Been a while since I have used it.</description>
		<content:encoded><![CDATA[<p>Not sure. Been a while since I have used it.</p>
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	<item>
		<title>By: ben</title>
		<link>http://blog.thestem.ca/archives/99#comment-57158</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Fri, 03 Apr 2009 17:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=99#comment-57158</guid>
		<description>HI and thanks for everything inspiring on this blog ! 
I didn&#039;t took a look at this release but does the b2Body.IsStatic() still works ???
...</description>
		<content:encoded><![CDATA[<p>HI and thanks for everything inspiring on this blog !<br />
I didn&#8217;t took a look at this release but does the b2Body.IsStatic() still works ???<br />
&#8230;</p>
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	<item>
		<title>By: Clark</title>
		<link>http://blog.thestem.ca/archives/99#comment-43230</link>
		<dc:creator>Clark</dc:creator>
		<pubDate>Sat, 12 Jul 2008 11:22:26 +0000</pubDate>
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		<description>Thanks for this, i was looking on google to see what the frequencyHZ property did.

I thought it was supposed to simulate a kind of soft joint  which would be useful but no matter if i set it to 0.01 or 1000 it does not seem to make any difference to the running simulation.

I think you must be right about it not working in Flash yet.</description>
		<content:encoded><![CDATA[<p>Thanks for this, i was looking on google to see what the frequencyHZ property did.</p>
<p>I thought it was supposed to simulate a kind of soft joint  which would be useful but no matter if i set it to 0.01 or 1000 it does not seem to make any difference to the running simulation.</p>
<p>I think you must be right about it not working in Flash yet.</p>
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