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	<title>Comments on: Creating Complex Shapes in Box2D UPDATED</title>
	<atom:link href="http://blog.thestem.ca/archives/91/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.thestem.ca/archives/91</link>
	<description>Brett Forsyth's professional work showcase, photos, and ramblings.</description>
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		<title>By: Jacob</title>
		<link>http://blog.thestem.ca/archives/91#comment-103462</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Thu, 09 Dec 2010 03:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=91#comment-103462</guid>
		<description>You can also check out my box2d editor. It has a live preview. exports as3 xml and does tons of stuff. http://www.jacobschatz.com/bisonkick
Currently implementing joints into it. It uses 2.1a so @linto you should check that out.</description>
		<content:encoded><![CDATA[<p>You can also check out my box2d editor. It has a live preview. exports as3 xml and does tons of stuff. <a href="http://www.jacobschatz.com/bisonkick" rel="nofollow">http://www.jacobschatz.com/bisonkick</a><br />
Currently implementing joints into it. It uses 2.1a so @linto you should check that out.</p>
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		<title>By: linto</title>
		<link>http://blog.thestem.ca/archives/91#comment-91991</link>
		<dc:creator>linto</dc:creator>
		<pubDate>Mon, 20 Sep 2010 05:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=91#comment-91991</guid>
		<description>How to do the same in the latest box2d api? I couldn&#039;t accomplish this with new api. Could anybody help me to do the same in new api.
Thanks a lot,
LINTO</description>
		<content:encoded><![CDATA[<p>How to do the same in the latest box2d api? I couldn&#8217;t accomplish this with new api. Could anybody help me to do the same in new api.<br />
Thanks a lot,<br />
LINTO</p>
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		<title>By: wouter</title>
		<link>http://blog.thestem.ca/archives/91#comment-90269</link>
		<dc:creator>wouter</dc:creator>
		<pubDate>Mon, 06 Sep 2010 13:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=91#comment-90269</guid>
		<description>hello,

I have spent some time recently implementing a very simple bare bones editor which spits out xml to create complex shapes in box2d.

in this version you can grab the xml from the [process xml] button

might be usefull to someone.

http://www.nuvorm.nl/start/index.php?option=com_content&amp;view=category&amp;layout=blog&amp;id=40&amp;Itemid=53</description>
		<content:encoded><![CDATA[<p>hello,</p>
<p>I have spent some time recently implementing a very simple bare bones editor which spits out xml to create complex shapes in box2d.</p>
<p>in this version you can grab the xml from the [process xml] button</p>
<p>might be usefull to someone.</p>
<p><a href="http://www.nuvorm.nl/start/index.php?option=com_content&#038;view=category&#038;layout=blog&#038;id=40&#038;Itemid=53" rel="nofollow">http://www.nuvorm.nl/start/index.php?option=com_content&#038;view=category&#038;layout=blog&#038;id=40&#038;Itemid=53</a></p>
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		<title>By: ben</title>
		<link>http://blog.thestem.ca/archives/91#comment-57168</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Sun, 05 Apr 2009 14:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=91#comment-57168</guid>
		<description>Hi and Congrats for your work. I&#039;m new to Box2D but found it very cool but not always efficient for my as scripter reflex so the first thing I&#039;ve done yesterday after playing with this wonderfull API was to create a 
getBodyByName() method to allow easier way to get a body than iterating trough the famous list.

As you seems an old user would you be interested to have a look and tell me ...
whatever ...
thanks</description>
		<content:encoded><![CDATA[<p>Hi and Congrats for your work. I&#8217;m new to Box2D but found it very cool but not always efficient for my as scripter reflex so the first thing I&#8217;ve done yesterday after playing with this wonderfull API was to create a<br />
getBodyByName() method to allow easier way to get a body than iterating trough the famous list.</p>
<p>As you seems an old user would you be interested to have a look and tell me &#8230;<br />
whatever &#8230;<br />
thanks</p>
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		<title>By: Brettf</title>
		<link>http://blog.thestem.ca/archives/91#comment-53080</link>
		<dc:creator>Brettf</dc:creator>
		<pubDate>Sat, 20 Sep 2008 01:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=91#comment-53080</guid>
		<description>I was lazy and didn&#039;t optimize the code. It doesn&#039;t do anything at the moment but you could feed it into the dbgDraw object as the debug draw area. This way you can separate it from things inside m_sprite. Good eyes guys.</description>
		<content:encoded><![CDATA[<p>I was lazy and didn&#8217;t optimize the code. It doesn&#8217;t do anything at the moment but you could feed it into the dbgDraw object as the debug draw area. This way you can separate it from things inside m_sprite. Good eyes guys.</p>
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		<title>By: BigP</title>
		<link>http://blog.thestem.ca/archives/91#comment-53017</link>
		<dc:creator>BigP</dc:creator>
		<pubDate>Fri, 19 Sep 2008 01:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=91#comment-53017</guid>
		<description>Hmm good point, I&#039;ve noticed that too. I&#039;ve modified the example and used it right against the Document Class sprite instead and worked fine!

I&#039;m guessing he actually wanted to  assign it to the dbgDraw.m_sprite property... then again that&#039;s like... two sub-child Sprites.... an explanation would of been helpful for sure.

But this is definitely a great beginner Tutorial for Box2D users, and for APE users transitioning to Box2D.</description>
		<content:encoded><![CDATA[<p>Hmm good point, I&#8217;ve noticed that too. I&#8217;ve modified the example and used it right against the Document Class sprite instead and worked fine!</p>
<p>I&#8217;m guessing he actually wanted to  assign it to the dbgDraw.m_sprite property&#8230; then again that&#8217;s like&#8230; two sub-child Sprites&#8230;. an explanation would of been helpful for sure.</p>
<p>But this is definitely a great beginner Tutorial for Box2D users, and for APE users transitioning to Box2D.</p>
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		<title>By: Eric Smith</title>
		<link>http://blog.thestem.ca/archives/91#comment-52757</link>
		<dc:creator>Eric Smith</dc:creator>
		<pubDate>Thu, 11 Sep 2008 18:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.thestem.ca/?p=91#comment-52757</guid>
		<description>Thanks for your tips. Box2D help is a gold mine, especially coming from APE. 

Curious, what are you using dbgSprite for? You add it to the m_sprite, then never touch it again...</description>
		<content:encoded><![CDATA[<p>Thanks for your tips. Box2D help is a gold mine, especially coming from APE. </p>
<p>Curious, what are you using dbgSprite for? You add it to the m_sprite, then never touch it again&#8230;</p>
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